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Les dernières news sur WARZ

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Les dernières news sur WARZ

Message  Admin le Sam 1 Déc - 18:53


Hey hey !

Things were quite busy here at Hammerpoint Interactive and today I just want to go over several topics that everybody keep asking about.

1. Wipe
As we're moving toward Foundation Release ( which most likely will be at same time we'll launch game on Steam ) we'll do a wipe - most likely this weekend. You'll get back all GC you bought as part of the packages, you'll also get some extra free GC as our thank you for being early players. Most likely you'll have all in game characters unlocked for - once again - our present to you guys! We also thinking about giving our some "zombie survival kits" - set of items necessary to start over surviving in a zombie world.

2. New way of buying game. New packages
As we've said before - we want our early adopters to feel special - so we decided that we'll stop selling Survivor, Pioneer packages ( Legend's sales are over for good now, with about 500 or so keys are still available at retail Gamestop locations around USA ). Instead we'll offer number of "unnamed" packages that doesn't offer any recognition ingame, or doesn't unlock any characters from the start, etc. Only difference between packages will be the amount of GC you get.

3. New Antihack
New antihack is coming. I think it'll happen around mid-end of December - new system is relying on analyzing players patterns and reacting upon them. It's pretty complex system running on separate server, and we hope it will let us to replace existing system - that still most of the time ( is wallhack or ESP is used ) rely on humans to ban cheaters - which can take day or two. Once again - we'll become slightly more secure in our never ending fight with hackers.

4. Steam release
Okay this one is simple - game will become available on Steam. We also exploring ways for existing users to link game to their Steam accounts - nothing to report there yet, but we're working on this.


5. GC Sale
Yes you'll be able to buy GC after wipe!


6. New features roadmap.
Okay this one will be more like "wishlist" - it's based on Hammerpoint's internal development plan, but as always something may come up - new hacks, other things that will slow us down. So please take this more like a guidelines, not hard promises:

Foundation Release ( December 2012 )
- Clans
- Friends
- Leaderboards
- Server rentals
- New set of building blocks ( aka barricades and USABLE objects like hydroponics systems )
- Call for help functionality
- Accessing your inventory from Safe Settlement without loging out of the game
- Accessing Store from Safe Settlement without loging out of the game
- .22 cal guns - rifles, pistols
- More cool melee weapons
- Better use of ballistic helmets, armor vests.
- Flare guns ( okay we had it for a while, but just didn't released it to you guys yet )
- Better weight system
- Option to turn on crosshairs in TPS


Still December 2012, but maybe moved to January '13
- "Safe" or "Locker" items - allows you to safely store items anywhere on the map ( think of DayZ's tents, but working properly ). Two types - one with 4-5 digits PIN lock, other with no lock at all
- Map adjustments - even more walkable places - mountains, hills, some tweaks on textures, more enterable buildings, more stuff, new types of trees, etc. Lighting tweaks.
- New characters
- New survival items ( energy tonics to replenish Stamina, meds, etc )
- Tear Gas ( yes this is why you'll want gas masks )
- More civilian weapons

January-February 2013
- 5-6 stronghold maps to be added to the game
- Driveable Vehicles
- Melee fist fights
- Player defined missions !


March 2013
- Better Medic system
- Potentially ( okay POTENTIALLY is a keyword ) - weapons crafting

June - August 2013
- New Map ! One that will be probably 4 times bigger than current Colorado map
- 5-6 more stronghold maps


Have fun and thank you for playing The War Z!!!

Sergey Titov
Executive Producer
The War Z
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Re: Les dernières news sur WARZ

Message  Admin le Mar 11 Déc - 17:48


Private Server rentals

Hey guys and girls !

With our private server feature is being prepared to get into the game, we've received over thousand emails, PMs, questions on forums from our players - they asked us if they can use GC instead of real cash to pay for server rentals.

Their rationale for that was mostly - okay what if I want to cooperate with my friends and Clan memners to rent our our server and I want them to chip in ? What if I only have months of prepaid server rental thru my account ( Pioneers and Legends ) but I want to combine it with my other friends.

Bottom line - everybody wanted this.

Yet - this is only 1,000 emails out of slightly over 600,000 registered users... So we've decided to ask our community - what do you think ?

As we seeing this - if people are really want this feature, them we'll price server rentals in GC, we'll add enough GC to Pioneer and Legend account holders to host basic Stronghold server and we'll let you decide how you going to spend this GC - maybe you'll decide to get more slots on server. Maybe you'll decide to rent Gameworld instead of Stronghold server, maybe you'll spend all GC on new gear.

PLEASE HELP US TO DECIDE THIS by voting on this matter :

http://www.surveymonkey.com/s/VQ83GK9

Sergey Titov
Executive Producer
The War Z

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Re: Les dernières news sur WARZ

Message  Admin le Ven 14 Déc - 19:11

Attention:
La portée des armes est devenue effective!
Donc terminé les tirs au 9mm à 300 mètres ; )
Je vous redonne le lien du wiki donnant la portée et les dégâts de toutes las armes:
http://www.warzwiki.com/The_War_Z_Wiki
Et plus précisément:
http://www.warzwiki.com/Weapons

Bon c'est délirant pour les armes d’assaut à 80 m...

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Re: Les dernières news sur WARZ

Message  zazou213 le Ven 14 Déc - 19:37

C'est bon à savoir merci de l'info
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You want more zombies?

Message  Admin le Dim 16 Déc - 10:23

You want more zombies?

YOU GOT IT!

Starting tonight we're going to be running a series of tests by adding a bunch of additional zombies and more areas where zombies spawn We will be running the test over the weekend and evaluating the data, then seeing how we can further improve on our new zombie hoards

If you find major issues please no rage > add bugs to the bug section

/edit forgot to mention: It may take 30-60min for Zombies to fully spawn when the servers boot up.

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Re: Les dernières news sur WARZ

Message  Admin le Dim 16 Déc - 10:33




Improved the weapon damage model.
Players are no longer able to create names with spaces in front of them.
Items that you drop on the ground now last 10 minutes down from 30.
Fixed a bug with Assault Rifles an Sniper rifles that caused them to do less damage at low range.
Added a crosshair to TPS mode.
Added more zombies and more zombie spawns.

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Re: Les dernières news sur WARZ

Message  Admin le Lun 17 Déc - 7:04

Après différents tests je confirme le retour de la portée des fusils d'assaut à plus de 300 mètres
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Re: Les dernières news sur WARZ

Message  Admin le Mer 19 Déc - 7:01

Xmas items have been added... have fun looking for Easter eggs
Enabled early revival
Revival time is set to 4 hours le revive est disponible immédiatement, mais en payant 50GC. Money, money, money
Hardcore mode now properly functions: if you die, your character dies permanently
Zombie optimizations (should help with PC's that have more than one CPU thread)
Updated PhysX to help us find additional crashes from PhysX.
Colorado map terrain polishing
Fixed a bug that allowed users to pick items up through walls
Fixed a big that did not properly draw in your character model when first logging in

Updated mini patch

Players have been very vocal about having 100 player servers so we added a 100 player server and will be increasing the amount of servers up to 100 over time
Lowered damage from falling
The correct amount of GC displays after reviving now
Properly showing an error message when you do not have enough GC to revive
Fixed a bug that deducted GC for revive but did not revive. We also refunded back all of the missing GC for this bug.
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Re: Les dernières news sur WARZ

Message  Admin le Mer 19 Déc - 17:03

Admin a écrit:Xmas items have been added... have fun looking for Easter eggs
Enabled early revival
Revival time is set to 4 hours le revive est disponible immédiatement, mais en payant 50GC. Money, money, money
Hardcore mode now properly functions: if you die, your character dies permanently
Zombie optimizations (should help with PC's that have more than one CPU thread)
Updated PhysX to help us find additional crashes from PhysX.
Colorado map terrain polishing
Fixed a bug that allowed users to pick items up through walls
Fixed a big that did not properly draw in your character model when first logging in

Updated mini patch

Players have been very vocal about having 100 player servers so we added a 100 player server and will be increasing the amount of servers up to 100 over time
Lowered damage from falling
The correct amount of GC displays after reviving now
Properly showing an error message when you do not have enough GC to revive
Fixed a bug that deducted GC for revive but did not revive. We also refunded back all of the missing GC for this bug.


La communauté gueule ! Normal !
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Valve retire War Z de Steam et rembourse l'achat

Message  Jiza le Jeu 20 Déc - 10:36

Sujet de controverse et cause d'une vague de colère de la part des joueurs, War Z fait du bruit depuis sa sortie sur Steam. Il faut dire que le descriptif du jeu est un assemblage de fonctionnalités qui sont totalement absentes du titre en vente, de la taille (et nombre) des cartes au nombre de joueurs par serveur en passant par les classes et le système de progression, ce qui a rapidement fait hurler à la publicité mensongère. Sans parler de la dernière mise à jour qui permet de payer son respawn immédiat ou d'attendre 4 heures après avoir été tué pour revenir en jeu gratuitement, dans un jeu payant et non un free-to-play. Et dernière nouvelle amusante, de nombreux modèles 3D de War Z sortent tout droit du free-to-play War Inc dont il partage le moteur 3D, et ses artworks promotionnels sont des transcriptions de zombies aperçus dans la série TV Walking Dead. Le concept même de War Z étant déjà fortement "inspiré" par le mod Day Z. Bilan des courses : Valve a retiré le jeu de la vente sur Steam et propose de rembourser les acheteurs mécontents, chose que la société fait très rarement, préférant laisser les développeurs réparer les dégâts. Doug Lombardi, porte-parole de Valve, se veut toutefois très diplomate, préférant parler d'une erreur ayant conduit à la mise en ligne prématurée d'un jeu avant l'heure. War Z est toujours jouable pour ceux qui en ont fait l'achat.



Mise à jour : Dernière petite précision, derrière War Z se cache le dénommé Sergey Titov, entré dans l'histoire du jeu vidéo pour avoir donné naissance à l'infâme Big Rigs souvent qualifié de pire jeu ayant jamais vu le jour.

JVC.com
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Re: Les dernières news sur WARZ

Message  zazou213 le Jeu 20 Déc - 10:55

En même temp c'est que l'on est loin des promesse du depart.et je trouve qu'il y a de plus en plus de mauvaise chose.genre les 4 heure de délais c'est abuser.
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Re: Les dernières news sur WARZ

Message  Jiza le Jeu 20 Déc - 10:58

je dois avouer que c'etait bien partit avec de bonnes idees et la pour la fin de l'année c'est l'inverse, une avancée moyenne une orientation quand meme pas mal pay to win, plus ça va moins je le sens ..... wait and see
aprés vu le prix du jeu c'est pas non plus la fin du monde lol
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Re: Les dernières news sur WARZ

Message  Jiza le Jeu 20 Déc - 11:02

The War Z interview: Sergey Titov responds to backlash, sale removal from Steam

On Monday, zombie survival shooter-MMO The War Z became available on Steam as a “Foundation Release.” The same day, complaints began to arise that the game’s page in the Steam store misrepresented and exaggerated its content by mentioning features that weren’t yet integrated. This morning, Valve took the game off sale, admitting that a mistake was made in “prematurely” making The War Z available for purchase. Valve has extended an invitation to refund purchases through Steam Support, an exception to Valve’s usually-rigid refund rules. Those who bought the game through Steam are still able to play it, and The War Z remains for sale on its website.

Following these events, I contacted executive producer Sergey Titov via email to ask about The War Z’s troubled release on Steam, if he agrees with Valve’s decision to take the game off sale, and what he expects the game’s immediate future to be.

Sergey’s comments are presented unedited and as they were provided to us from The War Z PR.

PCG: As of this morning, The War Z is no longer purchasable on Steam. Was this a surprise to you, or has Valve been in communication with you after release?

Sergey Titov: No surprise, Valve contacted us to let us know their concerns based on some of the info circulating in the press and we completely understand their need to sort things out and make certain we are communicating correctly to their audience before we relaunch with them. They have an obligation first and foremost to their customers and we recognize that.

Do you agree with Valve’s decision to temporarily unpublish the game from Steam?

Titov: Yes, we think this is the best way to serve their customers and we respect their decision. As you know we’ve been publicly available since October 15. Over that time I think we (the developers) got used to and took it for granted that players knew what state the game was in and how it was a constantly evolving project, with new features being added on and ongoing basis. Clearly the release on Steam introduced the game to players who never followed War Z and we made the mistake of not communicating effectively to the Steam community. Also, during our pre-holiday crunch time with development extending late into the night, there was a major disconnect between our development team and marketing team that resulted in some of the “coming soon” features being listed as current features on the Steam sales page. Namely the following:

1. Servers being able to support up to 100 players—This is actually true, but at the moment we launched the servers were capped at 50 as a result of an in-game survey we had conducted. That information had not been communicated properly to our marketing team that was handling the Steam integration. Currently the servers support both 100 players and 50 players.

2. Map Size—We have always stated that our maps would range from 100—400km squared and that we would launch with one map “Colorado,” and then follow up with additional maps in the first quarter of 2013. Nothing has changed, however I believe the wording on the Steam page could have been interpreted as there currently being more than one game world available.

3. Server Rental/Strongholds and Skill Tree—Again, this was not communicated correctly to the marketing team and once it was realized it was corrected.

We recognized the above quickly and made the update to the Steam page within the first day of going on sale, however we completely understand that players were upset and felt that we mislead them. We absolutely take responsibility for these inconsistencies. Ultimately, despite all the controversy that has surrounded The War Z – even since the early Alpha launch, we have cultivated a large and loyal player base that is very active in the game and we want to make sure that new players coming into the game now will be satisfied and feel that they are getting a great game experience.

When will The War Z be purchasable on Steam again? When you do relaunch the game, how will The War Z be different?

Titov: We are working currently with Steam to ensure that they are comfortable that all of our communication is accurate—which it currently is. As for differences—this will be the same WarZ game as available on our own website. For Steam version—our goal right now is to clear up all support requests and refund requests for Steam users.

From our very first hours of being available on Steam and right up until sales were disabled, The War Z was the number one top grossing game title on Steam. We really feel that this is not only a testament to the game’s popularity, but also largely due to our loyal and vocal community. We are looking forward to getting things sorted out and being available again soon.

The War Z is still purchasable and playable through thewarz.com, correct? Will the game continue to be playable through your launcher?

Titov: Both the Steam purchased and standalone versions are available to players without any restrictions. That is, anyone who purchased the game through Steam can obviously continue to play it through Steam.

It’s since been updated, but why did the game’s initial description on Steam not reflect the content of the game? Who’s responsible for that error?

Titov: Ultimately, it’s our responsibility and no fault of Steam at all. The description on Steam was basically reflecting a list of all the features that either our engine is capable of ( like number of players per server—which can be much higher than 100 for example) as well as our immediate development tasks. The big problem was with some internal communication. As a result of this mistake, our company board reviewed the situation today and we will be making some changes in our structure and with some of our key team members.

The current version of the game changed the amount of time players wait to respawn individual characters from one hour to four hours. You also introduced a paid method for instant respawning. These are significant changes to make as the game appeared on Steam—how would you defend these design and business model decisions?

Titov: Actually this was part of the original design we did for Normal and Hardcore modes. In Normal mode you die and you have a cooldown period before you can play using the same character again. Our original plan was to have this cooldown period be 24-48 hours, but we’ve lowered it to 1 hour during alpha and beta periods. We conducted a large group survey and asked players what they feel cooldown time should be—starting with 1 hour and up to 24 hours. Most users said that it should be 4 hours—40% out of over 80,000 respondents.

As for ability to revive your character using micro transactions—okay once again that was a convenience feature that we planned from the start. So neither of those features were actually tied to the Steam release itself.

What does your roadmap look like for features in The War Z—what do you expect to add to the game in the next three months?

Titov:

Dec 2012-early January:
•Leaderboards
•Improvements in Clan system

January 2013:
•Server rentals, introduction of Stroghold maps to public.We’re going to basically introduce whole new meta gameplay for War Z, which we hope will change the game dramatically for those who are looking for a more engaging PVE type of experience.
•More “barricade” types and new “building blocks” items that will allow you to customize your Stronghold experience.

February-April:
•More stronghold maps
•More characters
•More items, weapons, content updates
•Skill Trees

For the time it was available, The War Z was at the top of Steam’s top sellers list. How many copies did you sell?

Titov: We can’t really comment on this yet, however the game performance on Steam exceeded our expectations. Overall this is a very good thing for us—even with all the bumps, The War Z proved to be a very attractive game for players. Good thing is that our daily performance indicators—number of concurrent users, number of daily players are growing—despite all the negative press recently. I can tell you that as of today we have close to 700,000 registred players, with close to 180,000 players playing the game daily.

The Steam release was labeled as a “Foundation Release.” Why did you make the decision to call it that, rather than a continuation of the beta, or full release?

Titov: Basically as all buildings have foundations, every online game has what you can say is a critical set of features. We feel that we’ve reached this stage. As we move forward—we’ll be adding new features to the game to expand on that foundation. The War Z is a game that we will never call “final” because we will continue to develop and add new features based on community feedback.

How would you evaluate the quality of The War Z right now?

It’s definitely a very fun game, though it lacks the polish of titles like COD, Far Cry, PlanetSide 2, etc.—but it’s very solid, stable and fun game. And we’re working non stop with frequent updates to make it even better. From the feedback we’ve received from the vast majority of our players, they like the game and feel that it is a good value. I think as we continue to add features that sentiment will grow and we will continue to attract more and more players to The War Z.

How do you intend to win back the trust of players who feel misled by the way the game was initially represented on Steam?

Titov: Well—we really hope that those players will understand that we weren’t looking to intentionally mislead anyone. I personally hope that they will give the game another look and find that it actually is worth the purchase—or maybe talk to some of the people playing the game that are really enjoying it.

We are already talking internally about some things we can do to reward those that have been loyal to us and also to help mend the relationship with new players. I’m glad I had the opportunity to do this interview and hopefully explain the facts (without being defensive) and have the community understand that we don’t take this lightly.
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Mise à jour de la fin du monde

Message  Jiza le Ven 21 Déc - 8:59

La date du 21 décembre 2012 est connu de tous pour les soi-disantes prédictions de la fin du monde. C’est également à cette date que les développeurs ont décidé de nous proposer un nouveau patch.

Une nouvelle fois, devant le nombre incroyable de plaintes de la part de ses clients, HammerPoint décide de revenir en arrière vis-à-vis de certaines décisions qui ont extrêmement fait parler la toile ces dernières heures.

Les péripéties avec Steam ont été relayé sur des dizaines de sites à travers le monde, même la BBC -prestigieuse outre-Manche- avait pu leur dédier un article, ont l’air d’avoir remotivé les troupes d’HammerPoint.



Voici ce que la mise à jour de la fin du monde nous apporte :
•Le temps de résurrection est repassé à 1 heure contre 4.
•Il n’est plus possible de faire revivre son personnage plus rapidement contre des GC.
•Le tableau des scores a été mis à jour.
•Après être mort vous serez automatiquement déconnecté au bout de 60 secondes.
•De nouveaux objets de Noël ont été rajoutés. Essayez de les trouver dans le Colorado.
•Les zombies ont été optimisés ce qui devrait améliorer vos FPS dans Campos et Boulder City.
•Correction d’un problème avec certains objets qui tombaient dans le sol.
•Correction d’un bug qui ne vous permettait pas de ramasser un objet qui été partiellement dans le mur.
•Le rechargement pour l’utilisation des bandages sur d’autres joueurs est désormais correctement géré.
•Le viseur à la troisième personne a été amélioré.
•Correction d’un problème avec l’herbe pour les configurations minimales.

Que pensez-vous du retour en arrière d’HammerPoint concernant le temps de résurrection ? Que comptez-vous faire de ce qui sera peut être votre dernière journée de gamers ?

thewar.fr
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Re: Les dernières news sur WARZ

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